Pipelines
One goal of this asset pack is to keep coding to a minimum. To achieve this, we have introduced the concept of Pipelines.
Pipelines are series of actions that are executed in a sequence, starting from the top - the very first item. Each action has its own parameters and typically uses the result of its previous action to compute its own result; but not always. This is particularly useful for calculations similar to when you code, except that you don't have to write any code unless you're missing an action with a specific behavior that is not already part of this asset pack.
For instance, pointers make use of a Transform Modification Pipeline. It's simply a series of actions that ultimately compute the final transform of the pointer; that is, where exactly it should point, which direction it should point towards, and how big the pointer should be.
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In the image above, the first item in the pipeline is taking the bottom-left point of the target object (For instance it could be a button, or a mesh). Then pointing towards the local position of (0, 0, 0) relative to the transform of the target object. The result is the following:
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