TutorialMAX
			
			- 
						Getting Started
 - 
						Components
- Camera Reference
 - Dynamic Variable Collection Component
 - Idle Position Animation
 - Idle Rotation Animation
 - Timescale Provider
 - Custom Bounds
 - State Behavior Group Base
 - Manual Behavior Group
 - TutorialMAX Manager
 - Tutorial Manager
 - Step-by-step Orchestrator
 - Slideshow Orchestrator
 - Step Orchestration Settings
 - Player Prefs Persistence
 - Step
 - Step Behavior Group
 - Step Pass
 - Pass Condition Group
 - Pointer
 - Pointer Transform Handler
 - Pointer State Behavior Group
 - Point Step Behavior
 - Show Pointer Step Behavior
 - Hide Pointer Step Behavior
 - Pointer Sequence Behavior
 - Highlighter
 - Highlighter Behavior Group
 - Canvas Highlight Rect
 - Area Factory Highlighter Behavior
 - Highlight State Behavior
 - Message
 - Message Factory Behavior
 - Set Message State Behavior
 - Clear Message State Behavior
 - Message Canvas Text Presenter
 - Message Object Content Presenter
 - Message RectTransform Handler
 - Tooltip
 - Show Tooltip
 - Hide Tooltip
 - Keep Tooltip Alive
 - Debug.Log Behavior
 - Invoke Step Behavior
 - Set Time Scale Behavior
 - Show UIToolkit Object Behavior
 - Animator Set Bool Behavior
 - Animator Set Float Behavior
 - Animator Trigger Behavior
 - Transform Scale State Behavior
 - Canvas Group Alpha State Behavior
 - Set Image Color Behavior
 - Set TextMeshProUGUI State Behavior
 - Swap UI Image Sprite Behavior
 - Activate Object Behavior
 - Destroy Object State Behavior
 - Instantiate Prefab Behavior
 - Renderer Material Tint State Behavior
 - Activate Tutorial State Behavior
 - Set Step Status State Behavior
 - Set Bool Variable Behavior
 - Set Int Variable Behavior
 - Set Float Variable Behavior
 - Set String Variable Behavior
 - Pass Manual Event Condition
 - Pass Canvas Button Condition
 - Pass Object Destroy Condition
 - Pass Pointer Condition
 - Pass Time Delay Condition
 - Pass Transform Change Condition
 
 
Component: Set String Variable Behavior
	SetStringVariableTutorialBehavior is a state behavior
	that sets the value of a dynamic variable to a string value.