Component: Pass Condition Group

Allows you to define one or more conditions that must be met in order for an action to take effect, that is, typically a Step Pass.

You can choose how to blend the conditions together, either by requiring all conditions to be met, or by requiring only one, or exactly one of them. You can also invert the result of the conditions.

Set ScanConditions to true if you want the component to look for its child conditions automatically on the same GameObject when the component is initializing. Alternatively, you can reference all the conditions manually.

Set ScanParent if the condition group is part of a more complex condition.

You can nest conditions by clicking on "New Child Group" in order to define more complex conditions.