TutorialMAX
-
Getting Started
-
Components
- Camera Reference
- Dynamic Variable Collection Component
- Idle Position Animation
- Idle Rotation Animation
- Timescale Provider
- Custom Bounds
- State Behavior Group Base
- Manual Behavior Group
- TutorialMAX Manager
- Tutorial Manager
- Step-by-step Orchestrator
- Slideshow Orchestrator
- Step Orchestration Settings
- Player Prefs Persistence
- Step
- Step Behavior Group
- Step Pass
- Pass Condition Group
- Pointer
- Pointer Transform Handler
- Pointer State Behavior Group
- Point Step Behavior
- Show Pointer Step Behavior
- Hide Pointer Step Behavior
- Pointer Sequence Behavior
- Highlighter
- Highlighter Behavior Group
- Canvas Highlight Rect
- Area Factory Highlighter Behavior
- Highlight State Behavior
- Message
- Message Factory Behavior
- Set Message State Behavior
- Clear Message State Behavior
- Message Canvas Text Presenter
- Message Object Content Presenter
- Message RectTransform Handler
- Tooltip
- Show Tooltip
- Hide Tooltip
- Keep Tooltip Alive
- Debug.Log Behavior
- Invoke Step Behavior
- Set Time Scale Behavior
- Show UIToolkit Object Behavior
- Animator Set Bool Behavior
- Animator Set Float Behavior
- Animator Trigger Behavior
- Transform Scale State Behavior
- Canvas Group Alpha State Behavior
- Set Image Color Behavior
- Set TextMeshProUGUI State Behavior
- Swap UI Image Sprite Behavior
- Activate Object Behavior
- Destroy Object State Behavior
- Instantiate Prefab Behavior
- Renderer Material Tint State Behavior
- Activate Tutorial State Behavior
- Set Step Status State Behavior
- Set Bool Variable Behavior
- Set Int Variable Behavior
- Set Float Variable Behavior
- Set String Variable Behavior
- Pass Manual Event Condition
- Pass Canvas Button Condition
- Pass Object Destroy Condition
- Pass Pointer Condition
- Pass Time Delay Condition
- Pass Transform Change Condition
Component: Step-by-step Orchestrator
StepByStepTutorialOrchestrator
is a component that orchestrates the tutorial steps in a step-by-step manner.
ⓘ The table below includes ONLY a few of the important members available in the class.
Method | Params | Returns | Description |
---|---|---|---|
Proceed
|
- | bool True if the next step was successfully presented; otherwise if the tutorial is finished, false. |
Proceeds to the next step, or finishes the tutorial. |
GoToNextStep
|
- | - | Proceeds to the next step, or finishes the tutorial. This is the same method as Proceed, only returning void. This is useful when invoking from Unity Events. |
Restart
|
- | - |
Restarts the step-by-step tutorial, without activating the first step. Then you can call Proceed to activate the tutorial.
|