Component: Player Prefs Persistence

This component allows you to save and load data using Unity's PlayerPrefs system. This is useful for saving the state of the tutorial system, such as the exact state of every step in the tutorial.

You can configure the component to save and load the data at certain time; but you can also manually save and load the data at any time.

There are PersistentId properties defined on the Tutorial Manager and Step components. These properties are used as part of the PlayPrefs key used to uniquely identify the data to be persisted.