Component: Camera Reference

The camera reference is needed for converting between screen and world coordinates, modification pipelines etc. By default, the main camera is always used where needed by any TutorialMAX components.

However, you can also specify a different camera to be used by the TutorialMAX components. This can be done by adding the CameraReference component to the same GameObject as the operating component and setting the camera reference.

To add the CameraReference component, click on [Add Component] and then select [TutorialMAX] => [Camera Reference].